Updated August 3, 2014
Mongoose Traveller Errata V0.3, Updated 08/03/2014
Traveller5 Errata V0.71, Updated 07/26/2013
Consolidated CT Errata V1.1, Updated 02/01/2014
MegaTraveller Consolidated Errata V2.21, Updated 02/23/2013
Consolidated TNE Errata V0.03, Updated 01/02/2012
Consolidated T4 Errata V0.01, Updated 12/23/2011
Traveller Sector InformationUpdated 1/23/2008
This document is a compliation of all documented and published sector information for the official Traveller universe. I've posted it several times to the TML and Galactic mailing lists, but it now has a permanent home!
MT Trade and Commerce variantUpdated 9/13/2010
This document is a compilation of rules additions and changes for MT Trade.
Traveller Integrated Timeline V2.1 Updated 09/16/2006
Ok, it needs an update; hopefully during 2010...
Please note that I'm open to comments and additions to the timeline -- so please contact me if you think something is wrong or missing!
A MegaTraveller Starship Design Example Revisited!V2.02, Updated 03/05/2008
This article by Joe Fugate originally appeared in Traveller's Digest #13, and is the best written example of designing a Starship using the MegaTraveller vehicle rules -- except that the numbers are wrong (in several places). This is my attempt to fix that great article.
Posted by permission of the DGP copyright holder (Roger Sanger) and the original author (Joe Fugate). Thanks to both of them for their assistance!
HD-100.01: MegaTraveller Point-based Character Generation
My first HIWG document, which can be used for character generation and experience building for characters. I used to get calls on this even after I resigned from HIWG.
Also known as "the one that got away"... My proposal for a epic campaign book for the Milleu Zero setting released for T4 - the last "unique mechanic" edition of Traveller published.
The Iridium Throne With bonus RANT!
In the past, I had three proposals I've pitched to Traveller publishers. Some nibbles, no bites:
I first played Traveller in 1979; I'm proud of owning several copies of the old "Classic Traveller" sets. Unfortunately, I'm not so proud of the fact that finding Traveller players is hard.
In 1988, I finally got on-line (Delphi/Genie). I ran into Ed Edwards at GenCon, and became a Quadrant Editor (QE3) for HIWG, from December 1989 through December of 1990. Unfortunately, it was obvious that the way GDW wanted Traveller to go was not the way I wanted to game, and after certain GDW employees insulted their on-line and HIWG fans, I resigned from HIWG in disgust. I miss those times...
Someone asked me why I left the fanbase at the time it needed me most... I've kept this e-mail from Mike Metlay that answers that question a lot better than I could have.
Anyway, TNE was not my Traveller. After GDW closed and TNE faded, Marc Miller produced T4. It had an interesting start, but I was never happy with it. I founded the ct-starships group on e-Groups (which was bouught by Yahoo) in 1999. I've always been fond of High Guard, and that group is still going, after almost 10 years.
I hooked up with Roger Sanger on the TML in the 90s, and was part of his attempt to get a license during the Imperium Games era. That was a debacle. But I consider Roger a friend. I've seen many stories and accusations about him over the years, but I know the other half of some of those. Some day, I still believe, DGP will return. And Roger, my friend, I still plan on being part of it.
I've always been a big fan of the Official Traveller Universe, and so I started collecting various bits of timeline here and there; this brought me into contact with Marc Miller on a professional footing, and he (and Roger Sanger) both helped me really get that project going. It needs an update, but it's still very tight. And that's why I'm DGP's official Archivist. Really.
GURPS Traveller's setting was interesting for me (the Rebellion never happened), but I prefer the MegaTraveller ruleset. So I started collecting MT errata. This project is very active still. And recently, it's given me more work...
Since I was so active in things Traveller, and in Marc's backyard, he's tried over the years to get me interested in T5 -- the future version of Traveller. In mid-2007 I finally saw a draft of something that was more than just a T4.2... and decided to get more active... and got my hands on the various drafts. A few months went by, and there was not much action. So I sent out some comments, and only Rob Eaglestone replied.
So after Winter War 35 (2008), I decided I'd had enough. I e-mailed Rob with my complaints, and some suggestions for changing how things worked. He suggested that I tell Marc. So, I told Marc.
Now, I'm the forum moderator for T5 development. And I'm having a blast. T5 really is the future of Traveller, and it really is coming. It also means that as a member of the T5 Development Team (Marc, Rob and I), there's getting to review new Mongoose Traveller releases, sort through the T5 errata (and all that other errata -- I'm now the Traveller Errata guy, for all the legacy editions, not just MT), and anything else Marc needs help with. It's a blast!
Materials on this webside are copyrighted by Donald McKinney (c) 1984-2011.
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The best site for other Traveller connections is Traveller Downport.